You can also add a grabbable target in the Map Editor, allowing you to ledge grab onto the block without it being a corner. Most corners, excluding platform corners, can be grabbed onto. This allows you to reach higher areas without grenade jumping or sprint jumping. This move is performed by jumping close to the edge of an object and holding/pressing the direction key that would move you in the direction of that object. In addition to this you can surprise players about to Ladder Drop you by jump-kicking or jump-punching them. This is useful to surprise waiting players on top of ladders as you can attack with your gun or melee weapon while mid-air. Pressing attack, block or kick while climbing a ladder will perform a jump from the ladder. Sliding down a ladder onto an oncoming enemy on the ladder will knock them off the ladder, allowing you to lose the player and give you a range advantage, but a player that anticipates this move can easily jump up the ladder and jump-punch or jump-kick, throwing you down or off the ladder respectively. While in cover, your bullets will pass through the object, but the enemy's bullets will not. To take cover behind a chest-high wall or object, touch that object and press that direction key again. ![]() Interactions are performed by using Objects and/or Weapons in conjunctions with Moves Cover The dive can be interrupted with a perfectly-timed melee attack and with Guns like the Flare Gun, Sawed-Off Shotgun, and the Pump-Action Shotgun.īlocks enemy attacks and thrown items, a perfectly-timed block before a bullet hits you with a Melee weapon (including Makeshift Melee weapons) absorbs the bullet and, if the Melee weapon is metallic, deflect them.Ī special move that when landed allows the user to punch or throw an opponent with the punch giving 17HP of damage, the grab has a short delay after which opponents within it's range will be grabbed if the user isn't interrupted, including any opponents slightly above the player, the grab allows the player to take out enemies in one move by throwing them in a death pit. Also, if executed well, you can grab a person with a dive and dive onto a ledge, making them fall while you grab onto the ledge. Enemies grabbed by a dive can be shot, and thus used as a shield. Grabbed enemies will take fall damage from the fall. You can also grab enemies by diving into them. While diving, you have a ?% chance to dodge bullets, after diving you perform a roll which can put out fires, the dive also makes you impervious to fall damage allowing you to dive off fatal heights and land safely. Performed by performing a crouch while sprinting. ![]() If you are on fire, one or two rolls also puts out the fire, stopping you from taking more damage. While rolling, you have a ?% to dodge a bullet. Performed by pressing down and a direction key. Moves can be performed with any average fighter without requiring interactions with Objects or Weapons.
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